In the year since its release, the Unreal Engine 4 has undergone many changes to its development, and today we’re taking a look at how these changes affect the salary and career prospects of developers working on the engine.
The current list of developers in the Unreal community is a little short.
The Unreal Engine has become a powerful, popular, and complex tool that’s been around for more than 15 years.
However, it also comes with a lot of caveats: there are a lot more jobs on offer than you might think, and the engine itself is expensive to develop and maintain.
A new report from the New Media Lab at the University of Cambridge reveals some interesting facts about the current state of development for the engine, as well as the overall salary and employment opportunities available in the industry.
The study, titled The Unreal Developer Salary and Career Outlook, is based on a survey of more than 2,000 developers who have worked on the Unreal engine over the past five years.
The survey was conducted by Cambridge’s Business School and has a margin of error of +/- 2.2%.
It’s not an exhaustive list, but the data it gathers gives an insight into the current industry.
For example, while the median salary for the software engineer (the person who develops the game engine) in 2018 was $56,700, the median for the CTO (the top-level person responsible for the day-to-day development of the game) was $89,700.
This suggests that many developers in this sector are in a situation where they’re just looking for work, and that they’re not getting a great deal.
The average salary for a software engineer in 2018 is still higher than the median wage for any other profession.
The median salary of a software developer in 2018: The median income for a developer at the software engineering level (the one with a job in development) is $89K.
The highest paid programmer in 2018, however, was the COO, at $118,000.
But there were plenty of developers who made significantly less than the average, with the median pay for a CTO being $57,000 and the median compensation for the CEO of a company at $84,000 in 2018.
A full-time software engineer is a relatively high-paying position, but even this figure only represents the average pay for the average software engineer.
For the median, the salary of the average full-timer in 2018 (who was not working for Epic) was about $62K, compared to $55K for the median full-timer.
For every one-on-one software engineer, the pay was $40K lower than for every software engineer working on a team of four, and $45K lower for an average software developer on a single team.
For developers at the CFO (the highest-paid person), the median was $92K.
This figure is even lower than the $95K average compensation for a typical CFO in the U.K., with the highest-paying CFO at £122,000 ($145,000).
However, the data from the survey does not tell us whether there are any software engineers with significantly more money in the pipeline than there are full-term developers.
If there were, the results would be even worse: for every one developer who had a job lined up, the average salary was only $43,000 higher than a typical full-year employee.
This is especially concerning when considering that the median software engineer salary in 2018 ($52,400) is lower than that of the median in the United States ($64,400), France ($62,000), and Spain ($65,000) in the same timeframe.
Looking at the median and median-paying software engineers also tells us that software engineers have been under-represented in the job market.
For a median software engineering job in 2018 in the UK, only 7.6% of applicants had a salary in excess of $100,000, compared with 35.7% in France, 33.1% in the Netherlands, 32.6, and 30.4% in Spain.
These numbers are a little higher than for full-scale developers, but they still represent less than half of the software engineers who apply for a job.
The number of software engineers working in the game industry has also decreased in recent years.
For software engineers in the software industry in 2018 alone, 4.6 million were employed, down from 5.3 million in 2018 and 6.2 million in 2017.
This trend was mostly driven by a decrease in the number of people working in development: the number fell from 2.6 to 1.7 million.
While this is not necessarily a bad thing, it does mean that the percentage of developers with full- and part-time jobs has declined in the last five years, as developers have less work to do to get to their next level of development.
In 2017, software engineers